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About

Overview

ABOUT / OVERVIEW / ACCREDITATION

ABOUT / OVERVIEW / HISTORY

ABOUT / OVERVIEW / GENERAL INFORMATION

ABOUT / OVERVIEW / BRAND IDENTITY

Accreditation

Accredited B

Film Study Program
SK No. 1442/SK/BAN-PT/Akred/S/V/2018

History

Our University, Faculty, and Study Program

2006 – NOVEMBER
Universitas Multimedia Nusantara was officially established on November 20, 2006, with four (4) Faculties, namely the Faculty of Arts and Design, the Faculty of Information and Technology (ICT), and the Faculty of Communication Studies, and the Faculty of Economics.

2007 – SEPTEMBER
Before becoming a separate study program, the Film Study Program was a specialization of the Visual Communication Design study program, namely animation. It started the first batch of lectures on September 3, 2007.

2008 – SEPTEMBER
This year, the Faculty of Arts and Design added one (1) new specialization, Digital Cinematography, under the auspices of the Visual Communication Design Study Program.

2016 – SEPTEMBER
Specializations in Animation and Digital Cinematography are combined into a separate study program under the Faculty of Arts and Design, which was inaugurated by SK DIKTI no. 88/KPT/I/2016 under the name Television and Film Study Program. The television and Film Studies Program has two (2) specializations, namely Film and Animation.

2018 – FEBRUARY
Television and Film Studies Program proposes changing the study program’s name to Film Studies Program.

2018 – MAY
The Film and Television Study Program won the title of Accreditation B from the National Accreditation Board for Higher Education (BAN-PT) based on Decree No. 1441/SK/BAN-PT/Akred/S/V/2018 and 1442/SK/BAN-PT/Akred/S/V/2018.

History

Our Visual Communication Design Study Program

General Information

What is Film UMN?

The Film Study Program of Universitas Multimedia Nusantara is a Bachelor’s Degree (S-1) study with the degree of Bachelor of Art (Sarjana Seni / S.Sn.). It offers future-oriented majors, which are Film and Animation. Students will learn technical matters such as making stories, using cameras, compiling and editing images, and skills that support good and quality filmmaking. In addition to learning how the film production process is carried out, the Film study program also teaches marketing techniques in the film industry to students, as young filmmakers, in order to understand the next step after producing a film. This study program is a forum for students who want to become young filmmakers in understanding the process of making quality films and the current development of the film industry.

Film Education Value

Film Education Philosophy
Caring
Credible
Competent
Competitive
Customer Delight

Based on the principles of caring, credible, competent, competitive, customer delight, a transcendental humanism philosophy that is the soul of Kompas Gramedia, and the spirit of nationality, UMN provides space for students to be a humanist intellectual, ready to face change, compassionate, intelligent and creative global-minded, appand beneficial to stakeholders, the development of science, and society. UMN is always open and sensitive to developments in technology, science, and the profile of graduates. The learning process is no longer making lecturers as the only source of information, but rather the embodiment of Student-Centered Learning which makes up every part of UMN as a place for students to actively explore knowledge, skills, and competencies related to their field to support Lifelong Learning.

General Information

Major Specification

The Film Study Program of Universitas Multimedia Nusantara offers future-oriented majors, which are Film and Animation. These majors explore interdisciplinary courses of study ranging from technical matters to marketing strategies in the film industry. Our majors aim to produce graduates that are competitive in the global film industry.

ANIMATION

General Information

Major Specification

FILM

ANIMATION

Produce graduates who can make fiction films, serial films, documentaries, company profile videos, television commercials, web series, film reviewers, film critics, curators, film industry practitioners, entrepreneurs, and so on.

  • Film Director
  • Film Critic
  • Screenwriter
  • Film Researcher
  • Director of Photography
  • Film Festival Organizer
  • Art Director
  • Videographer
  • Production Designer
  • Sound Designer
  • Film Editor
  • Film Producer

General Information

Major Specification

ANIMATION

FILM

Produce graduates who can make short animated films, series, motion graphics, educational advertisements, documentaries, web series, cinematic games, animation industry practitioners, entrepreneurs, and so on.

  • Animators (2D and 3D)
  • Comic Artist
  • Animation Character & Environmental Designer
  • Visual Development Artist / Illustrator
  • Game Character & Animation Designer
  • Storyboard Artist
  • Motion Graphic Designer
  • Visual Effects Director
  • Animation Director
  • Art Director
  • Concept Artist
  • Creative Director
  • Visual Effects Artist

General Information

The Goals

Forming a Bachelor of Arts with high competence in the field of Film and Animation based on virtuous character, the archipelago culture, entrepreneurial spirit, and ability to adapt to the world.

Producing scientific works in the field of Art in the form of research results, designs, proceedings, and scientific journals, both digitally and traditionally, that are beneficial to society and industry.

Utilizing the Arts knowledge to serve the communities through student activities, program activities, and alumni activities.

Leading Visual

Film UMN has various advantages under the vision of the University as follows:

Our Faculty of Arts and Design

In accordance with UMN vision, the Faculty of Arts and Design expected the graduates to produce creative, competent and internationally-oriented skills in the field of Information and Communication Technology (ICT) based Art, entrepreneurial and noble character.

Currently, there are 3 undergraduate programs under the Faculty of Art and Design: Visual Communication Design, Film, and Architecture.

General Information

General Profile

Awarding Body or Institutions Universitas Multimedia Nusantara
Teaching Institution Faculty of Arts and Design - Universitas Multimedia Nusantara
Operational License Kepmendikbud No 169/D/O/2005
Program Approved by the National Accreditation Body (BAN PT) 2016, Film
SK DIKTI no 964/KPT/I/2018
Program Title(s) and UCAS Code(s) Sarjana Seni (S.Sn. - Bachelor of Arts)
Based on Kepmenristekdikti No. 257/M/KPT/2017
Date of Revision 2018
Program Characters Outcome Based Education (OBE)
Model of Study Full-time
Type of Study Campus Based
Major Film
Animation
Admission Senior high school and pass the entrance exam or meet the invitation scheme criteria
Registration Period Enquiries, Test, and Registration: June - July Next Year
Test: week 1 and week 3 every month
Test Result: week 2 and week 4 every month
Admission (Final Submission/Re-registration): August 13rd, 14th, 15th
Entry Requirement Regular test path
High School academic report path
Non-academic achievement path
Refrence Point Used to Inform the Program Specification IQF
Permenristekdikti No. 44 of 2015 concerning Higher Education National Standarts, chapter II
SKKNI in the field of Film and Animation
UMN's Visions and Missions
Intended Level of Completed Program (in line with IQF) In line of IQNF 6 (Indonesian Qualification National Framework)
Graduation Requirement Completing 144 credits
Fulfilling 20 SKKM
Program Aims The UMN Film Study Program encourages students to become storytellers and content creators by making Films (live-action), Animation, and combining the two (Hybrid). In addition to learning production techniques, students will also learn supporting theories to deepen their knowledge to become reliable conceivers. The UMN Film Study program also provides the students with business and entrepreneurial expertise in favor of creating sustainable arts in terms of business.
Program Vision Become a leading study program in moving images studies and creation based on Information and Communication Technology (ICT) that creates competent, creative, innovative, and international-oriented graduates, accompanied by an entrepreneurial spirit and virtuous character.
Program Mission Organizing a learning process in moving images studies and creation oriented to the development of creativity and intellectuality of the academic community.
Performing the research programs that contribute to the development of motion picture science.
Utilizing the Arts knowledge and science of moving images to serve the communities.
Program Objectives Forming a Bachelor of Arts with high competence in the field of Film and Animation based on virtuous character, the archipelago culture, entrepreneurial spirit, and ability to adapt to the world.
Producing scientific works in the field of Art in the form of research results, designs, proceedings, and scientific journals, both digitally and traditionally, that are beneficial to society and industry.
Utilizing the Arts knowledge to serve the communities through student activities, program activities, and alumni activities.
Program Outcomes Will be further explained in Expected Learning Outcome of Film UMN.
Indications of Program Quality BAN-PT B-grade accreditation
Cumulus Association member
Ico-D member

Brand Identity

Philosophy & Identity

The identity of Film refers to the Faculty of Art and Design of Universitas Multimedia Nusantara identity, which is represented by a triangular shape designed by considering the level of sustainability in meeting the development needs of the faculty in the future. The meaning of this triangle shape is the motivation to improve its image as a leading educational institution in improving the quality of human resources in Indonesia.

Logo

The triangle pointing to the upper left ( ◤ ) represents the cutting-edge value, which is to become the foremost pioneer in using the latest technology to produce innovative works.

Color

The primary color is purple, which represents the value of using technology. The combination of red color means the enthusiasm of the Film Study Program students in working with the use of technology.

Variant

Vertical Variant

The main logo variant is used with vertical text configuration below the logo and on media requiring shorter width.

Horizontal Variant

This variant is used for particular purposes on media that require shorter height.

Download File

The use of Film and Animation identity must follow the rules and prohibitions contained in the following section to maintain consistency and professionalism.

FSD Presentation

The official presentation template for Film and Animation is available in the Template Gallery on Google Slides for Google accounts with the umn.ac.id domain and can be used according to academic needs.

FSD Art Label

Academic assignments for students of the Film and Animation Study Program must use a label as project identity, provided below. 

Note:

Make sure you are logged into your Google account using the e-mail @student.umn.ac.id or @lecturer.umn.ac.id before downloading the file. Access requests will not be granted if you do not log in using e-mail with the umn.ac.id domain.

Brand Identity

User Guide

The use of Film and Animation identity must follow the rules and prohibitions contained in the following section to maintain consistency and professionalism.

Rules

1. Size and Distance

The identity must have an empty area limit on each side specified at least three times a triangle, which intended to maintain balance and legibility in the identity displayed.

2. Acronym Variant

When there is a UMN logo, the vertical variant will be used for consistency. The acronym aims to lighten the visual burden (the acronym explanation has been included in the UMN logo).

3. Full Variant

This variant is used for publication needs to external parties if the UMN logo is not included as a companion.

4. Diapositive Variant

This variant is used for colored backgrounds or other purposes, e.g., stamps or black and white print media.

5. Use on photo background

Prioritize using a diapositive variant logo on a transparent/semi-dark background with many colors for contrast.

Typography